Created as a simulation for the International Baccalaureate Program's Physics class. Designed to showcase the impact of the Magnus Effect (force derived from spin) on a pitch in the game of baseball.

Simulation running, showing two balls being thrown at different rotational speed

The simulation is built on a set of equations derived from multiple sources across both physics and professional baseball sources. Designed to both be a usable simulation to graph the impact of the Magnus effect, and a strong visual tool to include images from in the paper.

2D View of the same simulation being run

By combining a 2D graph view of the baseballs with a 3D camera system, the user is able to both accurately test the impact on a baseball and view the pitches in a 3D space.

3D View of four baseballs being thrown at different rotations

Created in the Unity engine, this simulation is written in C# with 3D models made in Autodesk Maya.
The simulation was approved as a functional and useful simulation by the IB, with the paper earning a passing grade in the IB Higher Level Physics class.
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