Created out of the want for a tracking tool to help my family keep score and track the game state in the card game Pitch (also known as setback or auction pitch), and designed to look like paper on the family game table, this tool helped streamline gameplay and increase overall fun at the table. 

Main screen

Designed to run on the family iPad, or on any family member's iPhone running IOS, the tool was designed to make playing the game more efficient, and increase fun while decreasing time spent on writing down scores or keeping track of the game state.
Although the tool wasn't too complex, it helped immensely to increase efficiency in the family game. Made in the Unity engine, with scripting done in C#, the app was distributed directly onto family IOS devices.

Bidding screen

This was my first foray into app design and creation, and it helped me learn a lot about both how to distribute onto IOS devices, and how to work in the smartphone design space in Unity.
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